Haydn.
3D Artist, Game Developer, and Videographer.
With 10+ years in the creative industry, I’m a digital generalist who is just as comfortable behind a camera and studio lights, as in front of a keyboard and lines of code.
With 10+ years in the creative industry, I’m a digital generalist who is just as comfortable behind a camera and studio lights, as in front of a keyboard and lines of code.
I’m a 34-year-old 3D modeller, video editor, motion designer, and game developer. Over the course of my career as a freelancer, I have been lucky to work on a myriad of interesting projects, allowing me to acquire a diverse creative skill set.
Currently open for full-time work propositions or freelance opportunities.
A few of the programs I'm comfortable working with:On campus technical support for professors, guest lecturers, and students.
Teaching first and second-year undergraduate students.
This master’s trained me in the film and audiovisual fields, with an emphasis on immersive and interactive media. It equiped me with both artistic and technical skills, specialized for a career in the rapidly changing media landscape.
I participated in practical workshops and collaborative projects that covered writing, production, distribution, and had the opportunity to work with industry professionals.
This master’s program focused on how technology interacts with different art forms, and gave me hands-on experience in digital creation. I explored various artistic disciplines, including visual arts, sound arts, performance, and interactive technologies.
During the program, I worked on many personal projects, completed a thesis, participated in faculty research, and presented my work to a jury.
Combination of practical and theoretical skills, fostering personal creativity and critical thinking in a contemporary context. Preparation for a career in these three main areas:
Cultivation of skills in artistic analysis, interdisciplinary practices, observational mothods, personal creativity, and resource management.